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Figure, Readability, and Paper: UI Gems and a Successful Skeuomorph for iPad
The last time I wrote about user interfaces for tablets, I was talking specifically about how Fitts’s Law informs usability in tablet contexts. This time I’ll start with a new example in that category, but I’ll also expand the scope a little bit and take a look at some exciting new interactions that don’t focus...
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Say it again: CRUD is not REST
After watching the presentation CRUD is not REST – Hypermedia for Y’all! by Nick Sutterer (also known for Apotomo) I was delighted to see mention of all the parts of REST that I find myself repeating most frequently: Representations of resources should be uniform Use hypermedia—not URL schemes or resource name mapping—to represent relationships Use...
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Ludum Dare 22 Jam Entry

Over the weekend, myself, Shawn Anderson, and Jason Porritt built a game to submit to the Ludum Dare 22 Jam. Ludum Dare is an open videogame creation competition that a few Atoms have competed in previously. Unlike the regular, individual competition (48 hours with results judged over the next two weeks) the Jam is a…
Posted in Community, Culture, Events, News 2 Comments
Builder Syntax: A Timeless Way of Building
I was excited to see the description of a “builder” syntax in the upcoming Java-compatible JVM language Kotlin, from the folks at JetBrains. Builder syntax is an expressive way to build tree-like object structures in languages that are more typically seen expressing code than data.
Agile Retrospectives at Atomic Object
The end of a project is a good time to look back and reflect on the lessons that you and your team learned along the way. Good or bad, stressful or straightforward, every project teaches us something. When you move quickly to new projects, it’s easy to forget to capture these lessons. More importantly, it’s…
Posted in Business of Software, Company, Culture, Process & Practices, Project Management, Project Planning Tagged retrospectives Leave a comment
Applying The Opposite of Fitts’s Law to Touch Interfaces
I recently wrote about how Fitts’s Law can help direct design decisions in tablet interfaces. Fitts’s Law says to put the things users need most closer to them, and make them bigger, to reduce the amount of time users will need to select them. But frequently we have actions in software that are “dangerous” or…
Posted in Design & Development, Mobile, Usability, User Experience Tagged iPhone, user experience 1 Comment
A New Visual Language
Visualizations sit at the nexus of several independently fascinating fields—psychology, programming, science, and information design.


