Nature Matters – Insights on Biomimicry

Image courtesy GreenWizard.

Biomimicry, biophic design, nature-based design — these are all terms that describe how natural systems offer powerful models that influence the built world (including architecture, workplace design, and technology). It’s all about finding design inspiration from nature to solve human problems.

Here are some insights on biomimicry and the potential it holds for long term sustainability in architecture, workplace design and software development. Read more on Nature Matters – Insights on Biomimicry…

Space Matters – Workplace Design Insights

Space matters. And Atomic Object Grand Rapids is at the front end of an exciting workplace redesign to enable the human activity in our old building.

Recently, my colleague Matt Fletcher pointed me to a great book: Make Space: How to Set the Stage for Creative Collaboration by Scott Doorley and Scott Witthoft. This book is a wealth of creative workplace design ideas and is organized around “Tools,” “Situations,” “Design Template,” “Space Studies,” and “Insights.”

Along with lots of nuts-and-bolts, DIY design ideas, the book offers excellent perspectives on some of the important lessons of workplace design. Here are the “Insights” that most resonated with me as I head into the redesign of AO Grand Rapids: Read more on Space Matters – Workplace Design Insights…

Is There a Case to Be Made for Sitting?

In a previous post, I explored the question: Is your chair your enemy?, based in part on the many recent articles, research reports, and infographics claiming that the simple act of sitting is killing you.

But I recently read David Zax’s FastCompany article, In Defense of Sitting, a humorous counter argument (“Sitting may kill you. But at least you’ll die doing something you love.”) to the widely-published judgement that standing while at task is surely the key to eternal life.

What the summer of 1975 did for sharks, what the fall of 2001 did for anthrax, the last few years have been doing for that seemingly innocuous object: the chair.

Read more on Is There a Case to Be Made for Sitting?…

Technology Trends, Use Patterns & Place

New Technologies, New Behaviors is a research summary recently published by Herman Miller. I found it to be an interesting review of three specific tech trends and the impact they are having on our use patterns and workplaces:

Smart Devices
In early 2011, for the first time in history, smart phones outsold personal computers. In fact, by February of 2012, 88 percent of the U.S. population carried a mobile phone. Between December of 2011 and January of 2012, the number of adults who owned a tablet computer nearly doubled, and tablets will likely outsell laptops within the next five years.

Unified Communication Channels
The proliferation of technological devices and applications in the workplace has had the paradoxical effect of actually creating more barriers to communication, at least in the short-term. With tablets, smartphones, laptops, email, instant messaging, video, and social networks, people have many ways to get in touch with each other. But not all the devices, apps, and services are able to talk with each other.

Natural Forms of Interface
Natural user interfaces (NUI), allow people to interact with technology in many of the same ways they interact with people: through speech, gesture, and touch.

New user interfaces are not only transforming the way we interact with our devices, but also the ways in which we interact with each other. Researchers are finding that “the increased ability for natural expressions of behavior, such as gesture and posture, extend the possibilities for communication and collaboration.”

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Headphones Are Dangerous

As any friend of Atomic knows, we have a great open office environment and matching open culture. But not all open offices are created equal. My previous employer had the layout of an open office, but not a truly open environment.

A fully open environment means new ideas are shared, problems can be globally solved, and a sense of camaraderie can be built among coworkers.
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Workplaces: Designing for Interaction

I’m a workplace designer by professional experience and education. As Atomic Object’s multi-tasking business manager, one of the many hats I wear is as its workplace planner and designer. Before joining Atomic Object, I researched and designed leading edge workplaces for Herman Miller.

The Harvard Business Review is not my typical go-to source for insights into matters of physical work space, but this article landed squarely at the intersection of my interests in workplace culture and workplace design:

Who Moved My Cube? by Anne-Laure Fayard and John Weeks.

At Atomic, we research and test usability as we design software. This article made me ponder usability from a workplace design perspective.

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