When designing an app it’s easy to think about the thing I’m building. When sitting down to design, I usually start outlining the areas of the app I think should be there. I then draw sketches depicting the screens around that architecture. This doesn’t always work because what I think might be good for the users isn’t always what they actually need or want.
One of the most helpful things I took away from the Cooper UX Bootcamp is to take a step back before I begin the process of deciding the ins and outs of the app and, first, think about the big picture. By understanding the context, motivations and desires of the person using the product, I can better determine how to design the details.
“It provokes conversation about the interface design and its ability to help achieve user goals without getting mired in visual refinements.” —Cooper
The big surprise and delight for me in learning this process was to watch wonderful ideas naturally emerge out of the process with very little guesswork. It allowed us to test our hypotheses and intuition within a more visible context.
For each step in this process, I’ve outlined what it IS, what it is NOT and why it’s helpful. Read More »