How to Bundle & Deliver Design Assets Properly

As a software designer, it is inevitable that at some point in time, you’ll need to hand your design files off to someone else. That person may be another designer within your organization, a designer within a client’s organization, or perhaps not even a designer at all.

I’ve been fiddling with different ways to bundle up deliverables over the years, while simultaneously growing more frustrated with the state of design deliverables I’ve received from others. We can do better. Follow these tips for a seamless design asset handoff. Read more on How to Bundle & Deliver Design Assets Properly…

Hacking a Product Roadmap for Uncertain Circumstances

Product roadmaps have long been used to illustrate the direction of product development, including how much time the project will take to complete, what tasks need to be completed, and who is responsible for those tasks. In my experience, a roadmap has been the best tool to align the team and leadership around the same expectations.

During a recent mobile app project, our team wanted to align with leadership and needed a way to communicate our progress to other departments. A product roadmap would have been a perfect solution, but we knew that as soon as we had a draft, it would be out of date. Read more on Hacking a Product Roadmap for Uncertain Circumstances…

To Err Is Human – So Test your Error Conditions

Humans are going to use your app, and they are not going to get everything right every time. If and when they make a mistake, how does your app cope? This can be a fertile ground for testers looking for issues, as often the Happy Path case is written first and assumes everything is good, and then the conditions to catch and deal with exceptions are added onto this. Read more on To Err Is Human – So Test your Error Conditions…

Software Feature Prioritization – Pruning the Product Tree

You’re about to launch the MVP of your product—but in the background, there’s a never-ending stream of feature requests from stakeholders who have waited months (if not longer) for their idea to reach the top of the list. Where do you begin to prioritize these requests and foster shared ownership of the outcomes? Read more on Software Feature Prioritization – Pruning the Product Tree…

Design Thinking Toolkit, Activity 9 – Rose, Bud, Thorn

Welcome to our series on Design Thinking methods and activities. You’ll find a full list of posts in this series at the end of the page.

Rose, Bud, Thorn may be the most commonly used Design Thinking activity at Atomic due to its versatility and ease of use. Read more on Design Thinking Toolkit, Activity 9 – Rose, Bud, Thorn…