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Designing for Users

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Designing for Users

Getting to the Right Amount of Design

As a product matures, the likelihood of building the wrong product should decrease, and the product's polish, interactiveness, and depth of features can increase.
Designing for Users

3 Things Product Owners Should Incorporate from iOS 14

Why all product owners and developers should consider adding widgets, app clips, and new privacy features from iOS 14 to their mobile apps.
Designing for Users

Introduce Human-Centered Design: Start Small and Start Today

HCD is a discipline, a way of thinking and framing context. You can start simple, wherever you are in a product lifecycle, and reap the value immediately.
Designing for Users

Why Software Design Matters

As we age, we start to expect things to work a certain way. And when new gadgets don’t meet our expectations, we struggle with them.
Designing for Users

Building the Right Thing – Define Your Product with a Kickoff & RDP Phase

Your product kickoff and RDP session will mitigate risks and help ensure that the process of growing your software product is a smooth and enjoyable one.
Designing for Users

Research the Extremes of a User Community

Researching the extremes of a user community can be a faster, more efficient way of discovering what matters to all users.

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Designing for Users

Designing Complex Applications: Before Asking “Is it useable?”, Ask “Is it useful?”

Usability testing assess the ease of completing a task—usefulness testing addresses if the task is valuable or a better alternative to what exists.

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