When clients first contact us about building a mobile app, they often wonder if they should build separate native mobile apps for both Android and iOS platforms, or if they should use a cross-platform framework. In the past, cross-platform frameworks have gotten a bad rap, and for good reason. They were slow, they didn’t look […]
play.js is an interesting iOS app that acts as an IDE for Node.js and React Native. It’s a weird concept, but the thought of being able to create an app for my phone by using an app for my phone was too fun to pass up.
I’ve been watching React Native for a while. The idea of using a React (and Redux) approach to developing cross-platform-ish native apps is really appealing. Since I have no React Native experience, I wanted to understand how much work is required to get started.
When I first started using ReactiveCocoa (now ReactiveObjC), I mainly stuck to the basic operators: map, flatten, merge, etc. I saw a few examples of createSignal, but all I saw was a lot of manual work with disposables, subscribers, and other tedious sorts of things that I didn’t really want to mess with.