Development Practices From Pigment to Pixels: What Art History Can Teach Us about Software Design This post compares and contrasts software design for hire with art done for patrons.
UX/Design Practices Rapid Prototyping: A Solid Practice from Studio Art to Software The wisdom of rapid drawing in the studio art context crosses over into software development. Both practices contain surprising wins.
UX/Design Practices Tips for Creating Great Wireframes In this post, I want to discuss some concrete ideas about how a wireframe should be built in order for it to be useful.