You’ve probably heard of the Netflix show “Tidying Up,” where Marie Kondo works with families to help them organize and declutter their homes. While watching the show, I couldn’t help noticing the parallels with software design.
I just returned from traveling and wanted to highlight some good design I saw: the mobile ticket display for Chicago’s Metra (suburb commuter) trains.
There’s a perceived divide between “traditional” designers (who work in print and branding) and software designers. But the reality is, most of us received the same foundational education and follow the same design principles. The tools and outcomes are often different, but the ingredients have a lot in common.
On a recent project, we had enough time to do a small user test, which got me thinking about the optimal time to get feedback. We discussed two options: at the visual design stage with a clickable prototype, or with a rudimentary minimal viable product.
Most designers would agree that in our day-to-day work of creating the next big thing for our business, we try to make all the right decisions. But, for one reason or many, we often fall short. On the way to making a brilliant idea, we get to almost brilliant. Almost.
I’ll admit it. I’m that designer. I’m constantly sticking my phone in peoples’ faces and exclaiming, “Look how cool this is!” But I’m never talking about a specific product or trending meme. I’m always talking about a unique and delightful interaction within an application—the thing that gives me the “warm fuzzies”—the microinteractions.
There have been numerous articles, and even a Wikipedia page, written about the value of pair programming in the Agile process. As the adage goes, two heads are better than one. But does the same hold true for software designers?
At some point in every project, we are asked, “How does this product/service create value for our customers?” or better yet, “How might we create value for our customers?” Customer Journey Maps are well suited to answer these questions.
“So you can’t go out and ask people, you know, ‘What’s the next big thing?’ There’s a great quote by Henry Ford, right? He said, ‘If I’d have asked my customers what they wanted, they would have told me ‘A faster horse.’” – Steve Jobs, 2008 This quote from Steve Jobs was very much on […]
IDEO sees design thinking as three lenses through which we can view design: desirability (human), viability (business), and feasibility (technical). Atomic’s project leadership roles (Design, Delivery, Development) share a significant alignment with these dimensions. That alignment strengthens our long-held belief that everyone on the team has a place in the design conversation.