Wireframing for Non-Designers – A Crash Course

Wireframes are not just for designers! As a software maker, you can and should be using them to eliminate risk and validate concepts.

These tools benefit the entire team, and they can be created by any member of the team. This crash course will teach you why wireframes are important, when you should utilize them, and how to best present them to your stakeholders. Read more on Wireframing for Non-Designers – A Crash Course…

Design Thinking Toolkit, Activity 15 – How to Make Toast

Asking clients to explain how nuanced and complex systems work can be a daunting task. Add to that the fact that each participant may have a unique approach to explaining a process, and you might just be left with a confusing workflow that’s missing key information.

“How to Make Toast” can help prepare your group for a larger activity like journey mapping or systems diagramming. It offers everyone the chance to agree on what is and isn’t helpful when it comes to describing a process. Read more on Design Thinking Toolkit, Activity 15 – How to Make Toast…

Writing Context Scenarios? Start at the End

If you’ve watched as many YouTube videos as I have, you’ve inevitably seen some ads for Master Classes. These are online classes taught by some of the most renowned names in their respective industries—Ron Howard on directing, Gordon Ramsey on cooking, Steph Curry on dribbling and shooting, etc.

In the ad for Malcom Gladwell’s class about writing, he offers this bit of advice: Don’t start your story at the beginning. Start it at the end, because when you have the end figured out, you know what you have to do in order to get there.

This same idea can be used for writing context scenarios: With the end goal in mind, work backward, step-by-step. Read more on Writing Context Scenarios? Start at the End…

Design Thinking Toolkit, Activity 13 – Hopes & Fears

Welcome to our series on Design Thinking Methods and Activities. You’ll find a full list of posts in this series at the end of the page.

If you’re new to the Design Thinking Toolkit, check out the introductory post to learn more about design thinking. For those who have been along for the entire ride thus far… gold stars for you! Our next lesson explores an exercise called Hopes & Fears.
Read more on Design Thinking Toolkit, Activity 13 – Hopes & Fears…

How to Bundle & Deliver Design Assets Properly

As a software designer, it is inevitable that at some point in time, you’ll need to hand your design files off to someone else. That person may be another designer within your organization, a designer within a client’s organization, or perhaps not even a designer at all.

I’ve been fiddling with different ways to bundle up deliverables over the years, while simultaneously growing more frustrated with the state of design deliverables I’ve received from others. We can do better. Follow these tips for a seamless design asset handoff. Read more on How to Bundle & Deliver Design Assets Properly…

Hacking a Product Roadmap for Uncertain Circumstances

Product roadmaps have long been used to illustrate the direction of product development, including how much time the project will take to complete, what tasks need to be completed, and who is responsible for those tasks. In my experience, a roadmap has been the best tool to align the team and leadership around the same expectations.

During a recent mobile app project, our team wanted to align with leadership and needed a way to communicate our progress to other departments. A product roadmap would have been a perfect solution, but we knew that as soon as we had a draft, it would be out of date. Read more on Hacking a Product Roadmap for Uncertain Circumstances…