Game Programming in Boo with the Unity Engine, Part 1: Not All Who Wander Are Lost

Before I came to Atomic, I spent several years working in the video game industry. I left it for a number of reasons, but I wanted to still pursue game development as a side project. When recently I started up a new game project, I went looking for a good engine. My requirements were: Cross-platform […]

ThrowTheSwitch Improved with Tools & Tips for Embedded Developers

Higher-level software development has grown by leaps and bounds recently, but embedded has lagged significantly behind. To meet this need, a group of developers (including a few of us at Atomic Embedded) formed ThrowTheSwitch, an organization whose mission is to help evolve the way development is done in the embedded realm. ThrowTheSwitch’s portal is a […]