Designing for Users Maybe It’s Not the User Who is Stupid One of my biggest pet peeves as a designer—and honestly, as a human—is when a question, behavior, or mistake gets dismissed as “stupidity.”
Accessibility Stop Overcomplicating Accessibility: 6 Simple HTML Standards Fix Most Accessibility Issues When 96% of accessibility errors stem from deviation from HTML standards, getting the fundamentals right becomes good business.
UX/Design Practices From Complexity to Clarity: A UX Lesson from a Hawaiian Fish At its core, UX design means clarifying information or visually communicating to help people find what they need without being overwhelmed.
HTML/CSS, Development Preventing Flexitis: 4 Tips for Getting Started With Flexbox If you struggle to accomplish a layout with Flex, it might be the wrong tool. Flexbox is powerful, but it takes a little getting used to.
UX/Design Practices User-Centered Design: Like Counting Horse Teeth When a debate about user needs is going nowhere fast, imagine yourself in a group of intellectuals debating the number of teeth a horse has.
UX/Design Practices How Improving a Page Can Make a Software Product Worse How do you know when something is good enough and when you should be improving a page, without actually making things exponentially worse?
UX/Design Practices UX Design is a Piece of Cake: Usability, Aesthetics, and Personal Preference When you receive design feedback, make sure you separate issues of aesthetics, usability, and personal preference.
UX/Design Practices, UX & Design Stop Confusing Design with Decoration The concept of good UX design applies to many parts of our lives: we want our clothing and our homes to look nice and have practical features.
UX/Design Practices, UX & Design UI vs. UX Design – What’s the Difference and Why Does it Matter? It took years to understand my role as a UX Designer. The distinction became clearer when I saw it in terms of goals, not deliverables.