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Recent articles

Project & Team Management • Jul 23, 2019

Writing Agile Stories, Part 2 – Making Stories Small & Meaningful

Agile stories should focus on outputs, empowering the dev team to implement behaviors as they see fit. Keep them small and free of arbitrary distinctions.
iOS / OS X • Jul 22, 2019

Increase Your iOS App Ratings with the askForReview Function

Need to prompt iOS users for reviews? Ask the right users, at the right time, with the right frequency using the askForReview function.
Extracurricular Activities • Jul 21, 2019

Self-Hosting Your Own Cloud – Part 3: Note-taking with Nextcloud & Syncthing

How to set up a privacy-focused alternative to cloud note-taking services (e.g. Apple Notes, Evernote, Google Keep) using Nextcloud and Syncthing.
Personal Optimization • Jul 20, 2019

Five Reasons Generative Art Is the Ideal Hobby for a Software Developer

Generative art takes the inflexible or “scientific” parts of software development and turns them into creative moments that provide inspiration.
React / Redux • Jul 19, 2019

Rendering Legacy Pages inside of a React Component

You don't need to completely abandon your legacy frontend just yet! Learn how to build a React component that renders pages from your legacy web app.
Project & Team Management • Jul 18, 2019

Scrum Misconception #3 – You Have to Know Every Detail to Size a Story

Estimating work is essential for planning for future work. But working through every nuance to provide an estimate can be too time-consuming.
Developer Tools • Jul 17, 2019

A Simple Bash Script to Find Your Forgotten TODOs

Here's a short shell function to find the TODO comments I've left behind. I run it frequently, then try and address some of the TODOs that I've left.
Project & Team Management • Jul 16, 2019

Writing Agile Stories, Part 1 – Breaking a UI into a Set of Features/Stories

Ready to build your agile backlog? Start with the user interface. By breaking your UI into features, you end up with a manageable list of bite-sized tasks.
TypeScript • Jul 15, 2019

Ergonomic TypeScript Generics with Higher-Order Functions

It can be difficult to design generic functions that are easy to use. Higher-order functions can help you keep unnecessary type parameters out of the way.
Growing as Makers • Jul 14, 2019

Mentored by Wizards, Part 2 – Patience & Persistence

How one of my wizard mentors taught me to adopt a new skill. Not by lecturing me or forcing me, but by patiently, persistently encouraging me to grow.
Extracurricular Activities • Jul 13, 2019

Making Your First Game in Phaser 3 with TypeScript

Getting a Phaser 3 game started with TypeScript can be a daunting task. This guide will help walk you through all the necessary steps to get your project up-and-running.
UX/Design Techniques • Jul 12, 2019

Six Principles for Planning and Facilitating a Workshop

With these methods, designers can create engaging workshops that bring people together to solve problems in just a couple of hours or over a few days.
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