Writing Agile Stories, Part 4 – Decision-Making Guidelines

Deciding what (and how much) behavior you want is the hardest part of the entire story creation process. The reason for this is straightforward—if it were an obvious decision, you wouldn’t even have to consciously think about it. Your brain would make the decision for you unconsciously, and the story definition would simply flow out […]

There’s No Such Thing as a “Massive MVP.” Build Releases Instead!

The idea of a “massive MVP” is an oxymoron. How can a Minimum Viable Product end up taking a team of up to ten people a year and over a million dollars to build? And yet, I’ve seen a number of organizations—usually enterprise companies—building massive MVPs. Clearly, there’s confusion between how the term MVP is […]

Software Exposes People Problems that You Can’t Ignore

Software, and computers in general, are excellent at enforcing process. But process is often in direct conflict with people. So what happens when a new software system is thrust upon people? Frustration, revolt, and other negative consequences—a net loss for all involved. In this post, I’ll explore how we can utilize software to both advance […]