Creating thoughtful, handcrafted animations is not something we get to do on our projects very often. When faced with tight deadlines and budgets, building out the core feature base has to be our top priority, so there’s not much time to devote to simply delighting users. However, animations add a lot of value. A little […]
I recently had the pleasure of attending Cocoaconf Atlanta, where I attended an excellent 2D gaming workshop given by Josh Smith.
On a recent project, I had a team of Atomic developers come to me with an animation problem. They wanted to animate an icon, but they wanted it to be a series of PNGs. This post will review the process we took in finding a tool to create the animations and a few key pointers […]
Most developers take automatic garbage collection for granted. It’s just another amazing feature provided by our language run-times to make our jobs easier. But if you try to peek inside a modern garbage collector, it’s very difficult to see how they actually work. There are thousands of implementation details that will confuse you unless you […]
I needed to do a simple animation on my iOS project recently, and I was frustrated by how difficult it turned out to be. I wasn’t writing a game, so I didn’t need to bring in the power of the Sprite Kit libraries. All I needed was to show a series of images in a UIImageView. […]