UX/Design Practices Where Is the Offline View Pattern? Many mobile apps try to bridge a connected and offline experience. This inevitably leads devs to common practices when dealing with data and views.
UX/Design Tools Using HTML5 Form Validation to Improve User Experience An introduction to using HTML5 form validation features. Improve the user experience of your web forms and increase user speed and success rates.
UX/Design Practices The Information Age – Getting Away With Mimicking the Mechanical Age Using mechanical-age objects to represent technical concepts can be very useful, but it can also be limiting.
Development Practices Bias in Computer Systems, and Beyond Software can be biased in many ways. Friedman and Nissenbaum do an excellent job of describing a framework for classifying unfair bias.
UX/Design Practices Designing Around an Experience By understanding the context, motivations, and desires of the person using the product, I can better determine how to design the details.
UX/Design Practices More Takeaways from Cooper UX Bootcamp UX Bootcamp was a really great experience. Here are four big things I learned.
UX/Design Practices Inexpensive UX Display Boards: Cheap Tools & Good Process You can build a UX display board inexpensively with foam core boards and stands to keep UX design artifacts visible and help guide the team.
UX/Design Practices Rapid Prototyping: A Solid Practice from Studio Art to Software The wisdom of rapid drawing in the studio art context crosses over into software development. Both practices contain surprising wins.
UX/Design Tools Fitts’s Law and Why it Matters for Tablets The history of Fitts’s Law, clues to its continued relevancy, and some ways to apply it in the new world of touch interaction.