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Recent articles

iOS / OS X • May 05, 2016

Creating Graphics Code in iOS & OS X with PaintCode

PaintCode generates dynamic shapes in Swift or Objective-C code. It cuts the time to prototype the drawing code by an order of magnitude.
Growing as Makers • May 04, 2016

Career Lessons from an Electronics Lab

There are many aspects of an academic lab that I've found to be valuable for a successful work life. Here are some things I wish I'd known as a student.
Ember.js • May 03, 2016

Creating Reusable Page Layouts in Ember

Reusing an entire nested page layout can be easily done with yields and some Ember magic.
Swift • May 02, 2016

Testing with Swift – Approaches & Useful Libraries

How we've approached testing different types of Swift code, and some useful testing libraries we've used.
Evolving the Industry • May 01, 2016

Why FIRST Robotics is My New Favorite Sport

There are five seconds left on the clock, and the Blue Alliance is down by two points. Machine 3536 picks up a ball and speeds toward the opponent's castle.
Exploratory Testing • Apr 30, 2016

More Ways to Test – Quick Tests for Your Web App

So, you've got all your automated tests passing and are feeling good. Have you thought about and tested the following five things?
Technical Practices • Apr 29, 2016

How Do We Know Our Software Works?

People are flawed and make mistakes on a regular basis. So how do we have any confidence that our software works?!
DevOps & System Admin. • Apr 28, 2016

Managing AWS Route 53 Hosted Zones with AWS Lambda

I wrote an AWS Lamda function to automatically update DNS records in a Route 53 hosted zone whenever EC2 instances are launched.
Growing as Makers • Apr 27, 2016

A Hierarchy of Needs for Software Development

How do you drive down from the whole universe of "software development topics worth knowing" to the specifics of the next thing to learn?
Swift • Apr 26, 2016

Go Home Swift Compiler, You’re Drunk

Be aware of Swift's inability to efficiently parse and compile simple Dictionary/Array literals. The compilation time grows exponentially with each line.
Developer Tools • Apr 25, 2016

Up Your Logging Game with Improved Log Management Tools

There is no reason for most projects to use plain text logs. So which log management tool is best for you – Graylog or Loggly?
Development Practices • Apr 22, 2016

Learning from Game Dev: Entity, Component, Systems

Branching out into unfamiliar paradigms is a great source of new ideas and patterns to write better software.
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