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game development

Extracurricular Activities

Get a New Oculus Quest 2? Start Building a Unity Game

The Oculus Quest 2 exploded in popularity this year. Here are the steps I followed to start building my first app for the Oculus Quest 2.
Extracurricular Activities

Why You Should Use Component-Based Design in Unity

Component-based design in Unity can save developers a lot of time by making the project easier to maintain than the traditional inheritance model.
Development Practices

Learning from Game Dev: Entity, Component, Systems

Branching out into unfamiliar paradigms is a great source of new ideas and patterns to write better software.
UX/Design Practices

Using the MDA Framework as an Approach to Game Design

With the MDA game design framework, you can create software games that maximize the your technological competitive advantage and communicate your brand.
Extracurricular Activities

Acceptance Testing Your Games to Fix Bugs and Provide Regression

Acceptance testing games is hard. Why is it hard? Why is it important? Can I see an example in Ruby?
Extracurricular Activities

Game Programming in Boo with the Unity Engine, Part 1: Not All Who Wander Are Lost

A review of my attempts to begin developing a game with Boo, especially my attempts to create a test-friendly coding environment.

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