The Oculus Quest 2 exploded in popularity this year. Here are the steps I followed to start building my first app for the Oculus Quest 2.
Component-based design in Unity can save developers a lot of time by making the project easier to maintain than the traditional inheritance model.
Branching out into unfamiliar paradigms is a great source of new ideas and patterns to write better software.
With the MDA game design framework, you can create software games that maximize the your technological competitive advantage and communicate your brand.
Acceptance testing games is hard. Why is it hard? Why is it important? Can I see an example in Ruby?
A review of my attempts to begin developing a game with Boo, especially my attempts to create a test-friendly coding environment.