Extracurricular Activities Get a New Oculus Quest 2? Start Building a Unity Game The Oculus Quest 2 exploded in popularity this year. Here are the steps I followed to start building my first app for the Oculus Quest 2.
Extracurricular Activities Why You Should Use Component-Based Design in Unity Component-based design in Unity can save developers a lot of time by making the project easier to maintain than the traditional inheritance model.
Development Practices Learning from Game Dev: Entity, Component, Systems Branching out into unfamiliar paradigms is a great source of new ideas and patterns to write better software.
UX/Design Practices Using the MDA Framework as an Approach to Game Design With the MDA game design framework, you can create software games that maximize the your technological competitive advantage and communicate your brand.
Extracurricular Activities Acceptance Testing Your Games to Fix Bugs and Provide Regression Acceptance testing games is hard. Why is it hard? Why is it important? Can I see an example in Ruby?
Extracurricular Activities Game Programming in Boo with the Unity Engine, Part 1: Not All Who Wander Are Lost A review of my attempts to begin developing a game with Boo, especially my attempts to create a test-friendly coding environment.