Creating & Sharing Color Swatches in Adobe

When I began in graphic design, I struggled with maintaining color consistency between documents. After I created a color palate, I would often want to utilize it across Adobe Photoshop, Illustrator, and InDesign. As any designer knows, good color is an essential part of design, and finding the right color palate can make a huge difference in the overall success of your design. Read more on Creating & Sharing Color Swatches in Adobe…

Turning a Sequence of PNGs into a Basic Animation with Flash

On a recent project, I had a team of Atomic developers come to me with an animation problem. They wanted to animate an icon, but they wanted it to be a series of PNGs. This post will review the process we took in finding a tool to create the animations and a few key pointers I learned along the way to improve the look of the animation.

Finding the Right Tools

My first thought was to use Apple’s Quartz Composer, where I have been prototyping most of my interactions and animations lately. I even found a cool patch plugin (Quartz Composer ImageExporter) that would record the animation and save a series of PNGs. But there was a big drawback: I couldn’t change the frames per second. This caused the playback to be choppy like a flip book missing every other page. By this stage in the process, I had a rough mockup of how we wanted to animate the icons, as Quartz Composer make it pretty easy with a few patch libraries like Origami (Facebook) and Avocado (IDEO). Read more on Turning a Sequence of PNGs into a Basic Animation with Flash…

6 Helpful Sketch Shortcuts

The Atomic Designers recently got together to work on an internal project. One of my favorite things was seeing how my fellow atoms used their design tools. In particular, I learned a few new Sketch shortcuts and techniques to use. We have been using Sketch at Atomic for sometime now, and we’ve all come to enjoy using it.

In the spirit of sharing, I have compiled my newly updated list of most useful Sketch keyboard shortcuts.

  • Presentation Mode – cmd + .
  • View all artboards – cmd + 1
  • Group Layers – cmd + g
  • View/hide Layout – ctrl + l
  • Move layers back/front – opt + cmd + arrow
  • Color picker – ctrl + c

Read more on 6 Helpful Sketch Shortcuts…

9 Lessons Learned from a Year of Usability Tests

When I started at Atomic, I had never participated in or conducted a usability test. In true AO teach-and-learn fashion, I’ve since then been a part of user testing on all of the major projects that I’ve been on since I started almost a year ago.

I have a few concrete take aways that I would want to hear if I were going back and learning about usability testing all over again.

1. Sit in on a test first.

This is probably obvious. But be sure to sit in on a test first, and not as the lead facilitator. See how your teammates run tests, and be there to ask supporting questions and take notes. I recommend pen and paper notes so that you don’t intimidate the tester with the clicking of a keyboard after every comment. Read more on 9 Lessons Learned from a Year of Usability Tests…

Design Rituals at Atomic

At Atomic, we currently have 4 designers. Our small (but mighty) team is working to continually evolve and improve our team practices and rituals. We’re in the process of evaluating and possibly revamping some of our design rituals, in fact. As of right now, we have a few things that we’re practicing:

Show n’ Tell

Once a week we reserve an hour to share work. This can be used for formal critique, but is also a time to simply share what we’ve been working on. An hour normally gives us time to review 2-3 pieces of work, depending on how complicated the work is. Previously, this time block was used purely as critique, but we altered the time to be more of a come share with the team time. Read more on Design Rituals at Atomic…

For Product Demos and Lightweight Usability Testing on Mobile, Give Ziggi-HD a Try

Due to the form factor and software constraints of personal devices such as phones and tablets, giving demos and observing user testing on platforms other than desktop and laptop computers has historically been complicated. Crowding around the device so that everyone can see is awkward, resulting in uncomfortable demos and self-conscious user testers.

Recently, my colleague and I wanted to perform a lightweight usability test on a mobile web app. We were interested in gauging users’ ability to perform an end-to-end workflow within the application, as well as identifying any particular pain points that could be mitigated. We took an afternoon and tested with 6 volunteers, and we used our new Ziggi HD USB Camera as a way to comfortably observe while the user completed the test. It worked great! Read more on For Product Demos and Lightweight Usability Testing on Mobile, Give Ziggi-HD a Try…

Follow the Data

One of the exploratory testing techniques I use is a ‘Follow The Data’ tour. For this test I follow a piece of data through the system from where it’s first introduced to where it’s stored, wherever it’s used, and where it’s displayed.

As well as checking that the data is actually used (there are times when input that is carefully validated is never actually used by the system) this technique can also lead to further test ideas.

Printing Problems

If you find that the data is printed out, this can give you a test about whether non-printable characters can form part of the data. And if so, what happens to them? How long can the data be? What happens to the printout when the maximum length of data is used? will it wrap or print off the page or obscure other parts of the printout? Read more on Follow the Data…