App Deployment with Kubernetes, Part 3 – Deploying Your App

On the verge of creating your first Kubernetes deployment? Maybe you’ve created a Dockerfile for your applications, provisioned resources for Kubernetes, or even started up your first single pod application. To get the real benefit of Kubernetes, you need to bring these parts together and deploy your app. Kubernetes deployments allow for smooth scaling, updating, […]

App Deployment with Kubernetes, Part 2 – Preparing Your App

Most provisioning and configurations for web services happen in their respective cloud interfaces. This means web app developers must learn several different systems, and it’s more difficult to create consistent deployments. Fortunately, using a Command Line Interface and tools like Docker can make this process more consistent and familiar. This post is part of a […]

App Deployment with Kubernetes, Part 1 – Configuring Google Cloud Platform

Have you embarked on a journey to create reliable app deployments and found that getting started is overwhelming? The first hurdle is choosing and configuring your cloud resources. With a plethora of options to pick from, finding the right configuration can be complex and confusing. I’d strongly suggest using Kubernetes on Google Cloud Platform (GCP) […]

Scrollable Grid with Just-in-Time Data Loading – Part 2: Storing and Restoring Scroll Position with React Window

On my current project, we’re using just-in-time loading on a grid that might render up to twenty thousand rows. Each of these rows represents a product and is clickable. On row click, the user is redirected to another page (a product detail page). A user might want to check out these product details and then […]

Firebase with Unity – Part 1: Project Setup

If you are building a Unity application that will require user sign-on, Google’s Firebase is a great option, with Authentication, Database, Storage, Hosting, Functions, and more. Plus it’s fairly easy to get set up! In this tutorial, I’ll explain how to create a Firebase account, register your app, and get your Unity project prepared for […]